Here's to the travails of the video game jam. This song was composed and produced for a game that sadly never saw the light of day. The game was about a girl lost in the woods (Morphine song anyone?) at night. She's trying to find her way home but her lamp is running out of oil. She must keep it lit because it keeps the monster of the dark at bay. OK, so none of that actually happened but that was the motivation for this song. It's built on stems, but here you get an idea of what it would sound like if your lamp started full and you simply let it run out.
We had a lot of fun making Magic On The Dance Floor (a game of my own design btw) but the music was a challenge. It's a music based game but game players don't actually have time to really "listen" to the music. Instead the player experiences music more than listens to it. So you can't get all crazy detailed because no one's going to hear your awesome ghost notes and weird time signatures while trying to read falling arrows and time keyboard presses accurately.
I think this is a healthy compromise of music that needs to be "front and center" in a game without overloading the player.
I made this for a game about food that never saw the light of day which was sad because this is my first foray into a "Jazz" sound and I rather enjoyed it. I hope some day another game comes along that this fits for and I can keep developing it.
This was produced for an 8bit game that the dev insisted on Chiptune for. This is the project that taught me when devs say "Chiptune" they don't mean Chiptune, they just mean "old-timey" sounding but what to appear in the know. I would later re-develop this sound into 8bit Organa, a synth I designed in Reason to help me quickly produce "old-timey" whoops I mean "Chiptune" scores.
I've never actually used this in a video game, it was originally used in a poetry reading, but I think it's one of the more common necessities for most thriller / horror games. It's meant as a pad to underscore dialogue - so yeah I know how to do that too.
The first game jam I did was a game called Tiles of Doom. Here are all the stems for that game laid out in as close to a "song" format as I can get it. (I call it a stem-song).